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Ice Conjurer

(image)

These creatures can freeze their enemies with their touch. Even though their spells are weaker than the ones of the Skeleton Wizards or the Pyromancers, they can slow down their enemies by freezing them.

Advances from: Skeleton Mage
Advances to: Icelord
Cost: 28
HP: 35
Motus: 5
XP: 60
Ordo: 2
Alignment: nocturnus
IDBM Ice Conjurer
Abilities:
(image)ice missile
frigidus
8 - 2
missile
magical
slows
Resistances:
ferrum10%
cuspis30%
impulsus-10%
ignis-20%
frigidus80%
mysticus-50%
TerraMovement CostDefensum
Aqua220%
Castellum160%
Caverna240%
Colles250%
Cotes230%
Glacialis230%
Harena230%
Impervius-0%
Montes360%
Nemus Fungorum260%
Nonterra-0%
Palus230%
Planus140%
Salum310%
Silva250%
Viculus160%